The last one was a great game and the second promises another awesome story with some new characters, weapons, abilities, and levels. I for one cannot wait for this game, as the last one sucked up a lot of my time.
Additionally, Gearbox sent along this snazzy trailer, showing off the new characters and some gameplay. Also, dubstep.

“Rest” Shows A Softer Side of Zombies

Zombies have made themselves at home within our culture. Whether it’s in our video games, movies, television, or books, zombies are an obsession. However, they always play the same role: violent and soulless beings only after human flesh.
This isn’t the case in Rest, a short film by Sunday Paper. Rest follows “a young American soldier who dies in WW1 and ninety years later unearths himself from a grave in the European countryside.” He travels far and wide to find what we are all ultimately searching for: peace.
This beautiful short film shares a visual likeness to The Walking Dead in my opinion. That is certainly not a bad thing, but this film walks its own staggered path in terms of story. As someone who has begun to grow tired of the zombie invasion, Rest provides a refreshing take on our undead friends.
Mass Effect 3 Multiplayer Demo Impressions
The idea of the final Mass Effect game in this trilogy is not a hard sell for someone like me. My Commander Shepard has gone on all sorts of space adventures, and the idea of the last chapter of his story of how he saved the galaxy is something I am immensely excited to follow. That idea for a game is enough to make me yell “shut up and take my money!” But then, we heard about BioWare’s choice to add multiplayer to it. The initial response was a firestorm of hate from die hard fans. They don’t want to see the world with their choices, characters, and relationships invaded by some sort of stranger. BioWare promised to bring us a fun experience that ties both your game and the rest of the universe together into one coherent experience. Does the idea work? Here’s what I think the demo does right:
- A Character With Character – One of the biggest draws for me in multiplayer is my customization. I’m picky about who I play as. Every time I tried the single player demo, I had to sculpt my own Shepard. When it comes to multiplayer, It delivers… kinda. Let me explain. At the start of the demo, you can pick one character of any of the six classes, with another variation unlockable through their store (more on that later). The basic ones are human males and females, but the unlockable variations are one of the other races in the game, which each has their own variation on powers. This allows you to have two characters that fill slightly different roles, along with their own strengths/weaknesses. Besides the in-game stats, you can also customize armor colors, eventually adding affects like camouflage and stripe patterns once unlocked. It allows your character, that you named and built yourself from level one, to feel like something you created, not just a class/role filler. While playing with friends, they knew I meant business when the Asari Adept in her black armor showed up. I started creating little stories for them, too. I’ve grown attached to characters in a demo. I feel ridiculous typing that. I have no connection to my soldier in Modern Warfare, even if I gave him a cool call sign.
- Combat with Purpose – At its base level, the multiplayer in Mass Effect 3 is your standard Horde mode. Enemies spawn around the map in waves, you take them out, help each other when things go sour. Mass Effect 3 does things differently in two ways. One, it gives you enemies that completely change your play style. Rank and file soldiers throw grenades to force you out of cover. Snipers hide in any corner they can, with a sniper rifle that cuts through your shield should they hit. Guardians slowly march towards you with shields that laugh at the toughest shotguns. Phantoms turn visible right before your eyes, and have a one-hit kill sword execution should you not notice them sneaking up on you. The game forces you to react more than “shoot more bullets”, but makes you think about what you’re fighting and the best way to deal with them. It draws you to stay in cover, to check your corners before running into the open, to deal with an ever changing battlefield situation.
- Combat Roles that Encourage Teamwork – When playing as Shepard in single player, you typically go into battle with four different weapons, and five or six different powers. It gives you a diverse set of tools and allows you to compliment them with your AI partners. In multiplayer, your character has three abilities and one or two guns. You become a role in combat, capable of dealing damage your own way. The inclusion of others with complementary powers can create dramatic combat situations. For example, with my Asari, one of her main powers was Stasis, which held an enemy in place for a short period of time, and granting damage bonuses to those attacking that target. My friend loves playing as a Vanguard, who has a Biotic Charge ability, which allows him to ignore obstacles and become a psychic battering ram, knocking the enemy off their feet. I would attempt stasis on the target, freezing them in place. The vanguard would then charge him, granting the vanguard bonus damage on the charge as well as holding the target in place. On top of that, whenever one target affected by a lingering biotic effect is hit by another biotic effect, it creates a biotic explosion, causing more damage in the form of a mind-powered explosion, great for damaging groups. All classes can interact and strengthen each others attacks in surprising ways. It truly rewards teamwork in many varied situations, even at low levels.
- Missions You Want To Complete – After a few waves, the voice in your headset announces a task for you to complete. Sometimes, you need to defend an area as you hack the enemy network for encrypted files. Sometimes, you’re taking out key enemy personnel on the battlefield. Other times, you need to activate power relays to bring up a data network in the area. Each of these missions require different tactics, and failure is not an option. You fail to complete them in the time limit, you’re done. No second chances. A pretty heavy penalty, but it makes sense – you’re an elite squad sent into an area with a purpose. Failing that purpose means you get nothing. Accomplishing the task gives you credits, with bonus credits awarded if you do it quickly. Some of the people I’ve played with dislike the idea of such strong failure penalties. I enjoy the penalties. It forces players to leave comfort, to leave cover, to move and fight and succeed. It forces people to play smart, to move and adjust, especially when you need to kill a high value enemy target that lies in the middle of the next wave of enemies. Things become exciting very quickly.
- RPG-Style Leveling, Trading Card-esque Power Ups – Completing a mission awards you money and experience. Every time you level, you gain points to place into your powers, making them stronger and adjusting how they act within the world. You also gain credits, the official Mass Effect currency, which you can use on ‘packs’ in the store. In the demo, these packs come in two varieties – recruit and veteran. A recruit pack has about five items in it, ranging from one-time use items (like ammo packs or medi-gel) to weapons and attachments. Veteran packs contain more of everything, and always have at least one “uncommon” item with a higher chance for “rare” items. You never know what you’ll find in these packs – possibly a character upgrade, granting an exp boost and more color options? Maybe even a new character to play as! Could you find the Widowmaker sniper rifle, capable of penetrating even the guardian’s strong shields for a kill? The possibilities of these packs causes serious “one more round” syndrome. I found myself saying many times over, “I didn’t like what I got in that pack, I have to play another round so I can earn enough money for a new one.” I found myself cursing out my friends when they found characters and upgrades that I needed. It truly felt like a collectable trading card game, sadly missing a much-wanted trading system. A system like this contributes greatly to keeping your multiplayer experience exciting, straying away from your standard “when you hit level 10 you unlock this gun” feelings of other multiplayer games. Each pack could contain a rare upgrade or attachment, and you know deep down inside, you have to have it.
These are just a few of the things I enjoyed about the Mass Effect 3 multiplayer demo. It sold me on the concept. In the full game, we can expect many more playable levels (there are 2 in the demo), possibly an assortment of opponents (the demo only has Cerberus operatives to fight), and a strong level of challenges when it comes to in-game difficulty. I still haven’t successfully completed a silver challenge, even with a group of people that know the ins and outs as well as I do. I’m sadly left wanting far more from the demo in the area of story. Bioware claims it ties deeply into the single player campaign, but besides doing a few small missions, nothing is indicated. It loses a bit of punch on the story side of things, but the replay value of the multiplayer makes it the best way you and three friends can save the galaxy, as well as bicker over who has the prettiest Turian in the galaxy.
Mass Effect 3 drops in stores on March 6th.
Mass Effect 3 Take Earth Back Trailer
Believe it or not, the latest Mass Effect 3 trailer aired during The Walking Dead. Granted, there isn’t a lot in common between the two. However, the theme of survival is predominant in both.
I’ll be quiet now, check out the new trailer below.
Next Saint’s Row: The Third DLC is Gangstas in Space
Saint’s Row: The Third is certainly no stranger to oddities. A gang that has risen in popularity to the point where they can effectively sell merchandise? It happened, and now the follow up to the recent (and absurd) Genki Bowl VII DLC has been detailed over on the official website.
Gangstas in Space is the next big thing in Saint’s Row: The Third, following up from the epilogue seen at the end of the campaign. Featuring the Boss (the main character) and a new character named Jenny Jaros, the DLC is set to follow the Saints as they attempt to film their first feature movie.
Gangstas in Space will be available on all platforms for $6.99, or 560 MSP, on February 21st. You can check out the “movie poster” below.
Want To Be In A Video Game? That’ll Be $50,000!

Double Fine, the developers behind games such as Iron Brigade and PsychoNauts, have opened a Kickstarter fund for their new game Double Fine Adventure. Depending on how much you choose to donate, they have created an awesome lineup of rewards in exchange for your financial support which range from $15 all the way to 150 large! Among other things, they have offered up dinner with the developers for $15,000 and even a digital version of you in DFA.
Here is the full list:
- Pledge $15 or more: The finished game in all of its awesome glory DRM free on PC, Mac, and Linux, or via Steam for PC and Mac, exclusive access to the Beta on Steam, access to the video series, and access the private discussion community.
- Pledge $30 or more: HD download of the documentary series with extras, Digital game soundtrack, and all previous reward tiers.
- Pledge $100 or more: Original “Double Fine Adventure” poster (suitable for framing) exclusive to the campaign, special thanks in the game’s credits, and all previous reward tiers. (Posters will be shipped for free in the US. Please add an additional $10 to your pledge for international shipping)
- Pledge $250 or more: ”Double Fine Adventure” Poster autographed by Tim Schafer, Ron Gilbert, and the rest of the design team, and all previous reward tiers.
- Pledge $1,000 or more: Mini portrait of YOU, painted by the game’s artist, and all previous reward tiers.
- Pledge $5,000 or more: Larger original painting of art used in the final game, and all previous reward tiers.
- Pledge $10,000 or more: Lunch with Tim Schafer and Ron Gilbert, a tour of the Double Fine offices, and all previous reward tiers. THERE ARE MORE REWARDS but we can’t post them here because they’re too big! For premium rewards past a $10,000 pledge, see www.doublefine.com
- Pledge $15,000 or more: Dinner with Tim Schafer and key members of the dev team.
- Pledge $20,000 or more: Dinner and BOWLING with Tim Schafer and key members of the dev team.
- Pledge $30,000 or more: Picture of Ron Gilbert smiling.
- Pledge $35,000 or more: Undoctored picture of Ron Gilbert smiling.
- Pledge $50,000 or more: Become an actual character in the game.
- Pledge $150,000 or more: Tim Schafer (that’s me) will give up ONE of his last four remaining Triangle-Boxed Day of the Tentacles, in original shrink-wrap.” (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)
Source: www.doublefine.com
Double Fine has managed to raise a whopping $1,969,014 thus far (They reached their $400,000 goal in eight hours!). If you wish to donate to the cause, you can do so here.
The release date for Double Fine Adventure has yet to be announced.
Video Games Used To Treat Eye Conditions
Doctors have begun treating individuals with rare eye disorders with a rather unorthodox method. The physicians simply told their patients to play video games. It has been somewhat common knowledge that staring at a monitor for hours on end isn’t healthy and can even be dangerous. However, this new “video game medicine” might just disprove that. It might also give all us gamers out there a justification to play more of our favorite games.
Research has shown that gamers who play for 40 hours a month showed increased ability to read one or two lines down on a standard eye test chart. Games that require immediate action from gamers were proven to improve the visual system in adults whose eyesight had been damaged during childhood.
Gears of War 3 Force Of Nature DLC Hits March 27th
The 4th inbound DLC for Gears of War 3, titled “Force of Nature” was recently detailed over on GTTV. Coming on March 27th, the upcoming pack is bringing has yet to be priced, but season pass holders will get the DLC for free.
“Force of Nature” will bring three new maps (Aftermath, Artillery, and Cove), as well as two returning classics (Raven Down and Jacinto). Additionally, the pack will contain four character skins, three of which were previously available as preorder bonuses, as well as seven new weapon skins, two of which will have to be unlocked through gameplay.
Lastly, as an easter egg of sorts, there will be “elemental cleavers” scattered through the maps. Two examples given are a “snow cleaver” and an “emulsion cleaver”. The snow cleaver shoots an icy breeze, while the emulsion cleaver does AOE damage.
You can see glimpses of the new maps, as well as the new characters in the gallery below.
Oblivion and Fallout 3 Bundle Coming to 360 and PC
The odds are, you’ve played Bethesda’s two blockbuster hits, The Elder Scrolls IV: Oblivion and Fallout 3. If you haven’t, then I have good news for you, fledgling RPG fan!
Bethesda announced that a bundle of the two award-winning games would be made available in North America on Xbox 360 and PC for $29.99 and $19.99 respectively. PS3 fans are currently left in the dust, although Bethesda’s Pete Hines says that this is because they are unable to release the bundle on PS3, although they are attempting to change that.
Unfortunately, it seems that the versions included in the bundle are not the “Game of the Year” editions that come with DLC. Bethesda also did not mention when the bundle would hit store shelves.
Mass Effect 3 Gear to Get Fired Up Over

Are you absolutely ecstatic about the upcoming release of Mass Effect 3? Good, because Razer has your back! They have teamed up with BioWare to bring you awesome ME3 PC, Xbox 360, and other themed products.
“BioWare is pulling out all of the stops for Mass Effect 3 to ensure it’s the best and boldest game in the series,” said Robert ‘RazerGuy’ Krakoff, President, Razer USA. “With our official line of peripherals and gear for Mass Effect 3, we’re giving fans the best gaming weaponry and hardware to meet the challenge head on – and come out victorious.”
The products include a mouse, keyboard, mouse pad, Xbox 360 controller, Xbox 360 headset, messenger bag, and iPhone You can check them out along with their prices below! All these awesome things will be available upon the game’s release on March 6, 2012 (NA) and March 9, 2012 (EU)
Mass Effect 3 Razer Imperator Ergonomic Gaming Mouse
Price: US $79.99 / EU euro 79.99
Availability:Razerzone.com – Pre-Order Now
Worldwide – March 2012
Product features:
6400dpi 4G Dual Sensor System
Rubberized contoured thumb grip for added control
Ergonomic right-handed design
Adjustable side buttons
Razer Synapse Onboard Memory
Up to 200 inches per second /50g acceleration
Seven independently programmable Hyperesponse buttons
On-the-Fly Sensitivity adjustment
Zero-acoustic Ultraslick mouse feet
Approx. size in mm; 123 (Length) x 71 (Width) x 42 (Height)
Mass Effect 3 Razer BlackWidow Ultimate Mechanical Gaming Keyboard
Price: US $139.99 / EU euro 139.99
Availability: Razerzone.com – Pre-Order Now
Worldwide – March 2012
Product Features:
Full mechanical keys with 50g actuation force
Individually backlit keys with 5 levels of lighting
1000 Hz Ultrapolling / 1ms response time
Programmable keys with on-the-fly macro recording
Gaming mode option for deactivation of the Windows key
10 customizable software profiles with on-the-fly switching
5 additional macro keys
Gaming optimized key matrix for minimized ghosting
Multi-media controls
Braided cable
Audio-out / Mic-in jacks
USB-passthrough
Approx. size in mm: 475 (Length) x 171 (Width) x 30 (Height)
Weight: 1.5kg
Mass Effect 3 Razer Vespula Dual-Sided Gaming Mouse Mat
Price: US $34.99 / EU euro 34.99
Availability: Razerzone.com – Pre-Order Now
Worldwide – March 2012
Product features:
Non-slip, anti-reflective, abrasion-resistant hard coat
SPEED surface for faster mouse movements
CONTROL surface for precise mouse movements
Comes with a gel-filled wrist rest
Approximate Size: 320-mm / 12.61-inches (Length) x 260-mm / 10.24-inches (Width) x 20-mm / 0.79-inches (Height)
Approximate Weight: 332 g / 0.73 lbs
Mass Effect 3 Onza Tournament Edition Xbox 360 Gaming Controller
Price: US $59.99 / EU euro 59.99
Availability: Razerzone.com – Pre-Order Now
Worldwide – March 2012
Product features:
2 Adjustable resistance analog sticks
2 Multi-Function Buttons (MFB)
4 backlit Hyperesponse action buttons
Precision D-Pad
Non-slip rubber surface
Quick release USB connector
15 foot, lightweight, braided fiber cable
Approx. size in mm: 109 (Length) x 154 (Width) x 60.5 (Height)
Mass Effect 3 Razer Chimaera Xbox 360 5.1 Wireless Gaming Headset
Price: US $209.99 / EU euro 209.99
Availability: Razerzone.com – March 2012
Worldwide – March 2012
Product features:
Wireless Headset:
Circumaural Design with 50mm Driver Units
Volume & Mic Control Buttons on the Headset
3 Preset EQ
Detachable 2.5mm Microphone Cable
Dimensions: 200-mm (Width) x 204-mm (Height) x 88-mm (Depth)
Inner Ear Cup Diameter: 55-mm / 2.16-inches
Approximate Weight (including batteries): 369 g / 0.81 lbs
Headphones:
Radio Frequency: 5.8 GHz
Dolby Headphone / Dolby Pro Logic II / Dolby Digital
Wireless Range: 33ft / 10m
Frequency Response: 20 – 20,000 Hz
Impedance: 32O at 1kHz
Sensitivity (@1kHz, 1V/Pa): 105dB +/- 2dB
Drivers: 50 mm, with Neodymium Magnets
Batteries: 2 AAA Batteries (Up to 8 Hours Battery Life)
Charging Time: 3 Hours
Microphone:
Frequency Response: 130 – 10,000 Hz
Sensitivity (@1kHz, 1V/Pa): -42 +/- 2dB
Signal-to-Noise Ratio: >55 dB
Pick-up Pattern: Uni-directional

Mass Effect 3 Razer Messenger Bag
Constructed with tear-resistant, weather-proof heavy-duty 1680D ballistic nylon, the Mass Effect 3 Razer Messenger bag gives your gaming laptop and gear total protection from intergalactic warfare.
Price: US $79.99 / EU euro 79.99
Availability: Razerzone.com – March 2012
Worldwide – March 2012
Product features:
Armored with a tear-resistant, weather-proof heavy duty 1680D ballistic nylon outer shell
Water-resistant TPU inner lining for added durability
Single shoulder sling design for added mobility
Built in compartments for up to 15″ laptops, gaming peripherals and portable gaming devices.
Durable inner lining protects electronic devices and provides ample shock absorbency while on the road

Mass Effect 3 iPhone 4 Protection Case by Razer
Price: US $24.99 / EU euro 24.99
Availability: Razerzone.com – March 2012
Worldwide – March 2012
Product features:
Heavy duty silicone protection for your iPhone 4 from the elements
Rubberized finish for better grip
Mass Effect 3 inspired design





































